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D&D is the original tabletop roleplaying experience set in the fantasy universe of the Forgotten Realm. Create a character from numerous classes and races to immerse yourself in a world of wonder. Dungeons and Dragons is a narrative-driven cooperative experience where a party of around 4 players journey together through a campaign led by a ‘dungeon master’. At Gathering Games, we stock everything you need to kickstart your upcoming campaign.
Vecna Eve of Ruin: The multiverse faces a threat. Vecna is returning. The reasons are unclear, but you seem to be connected to him. You must collect the pieces of the Rod of Seven Parts to save the Forgotten Realms. Eve of Ruin is the latest campaign book release for D&D, which features a brand new system ‘secret’. Use them to unlock special powers in battle and to assist you in your journey to save the world.
While the campaign starts in the Forgotten Realms, it branches out across the full scope of the multiverse in a high level (10-20) adventure. It is available with a standard cover and an alternative art cover.
Quests From The Infinite Staircase: In the latest D&D anthology book, players journey through 6 classic adventures originally created in the first edition of DND but now remastered and fleshed out to work with the fifth edition (5E) and beyond. The complete campaign book will run players through levels 1-13 and features the following modules:
-The Lost City: Perfect for new dungeon masters, The Lost City Runs players through levels 1-3 in a mysterious desert setting.
-When a Star Falls: Running players through levels 4-5 in a search for a fallen star that has landed in the Forgotten Realms. It must be returned to its rightful owner, but not before the star's mystery is revealed…
-Beyond the Crystal Cave: For level 6, players settle into a romance story. Two lovers have fled into the Cave of Echoes, and the party has been hired to find them.
-Pharaoh: For levels 7-9, players are faced against the ghost of a cursed Pharaoh, who longs to be released from his chains of eternally wandering the desert. Explore the Pyramid of the Pharaoh to unlock the secrets of the curse.
-The Lost Caverns of Tsojcanth: Between levels 9-10 players adventure through the campaign module designed by Gary Gygax, the creator of D&D. A lost treasure has been rumoured in Greyhawk, but a deadly cost is attached…
-Expedition to the Barrier Peaks: To finally take players to level 13, the party embark on a spaceship hidden in a mysterious cave.
The Making of Original D&D 1970-1977: The creation of Dungeons & Dragons has a rich history. To celebrate this, Wizards of the Coast will be releasing this collection of documents and materials to commemorate the conception of the most popular tabletop roleplaying game. This beautiful coffee table book includes plenty of Gary Gyax’s original work and publications.
Starter Sets: If you’re new to tabletop roleplaying games (TTRPGs), the Starter Kit or Essentials Kit is the best starting point for Dungeons & Dragons. Both include a dice set, character sheets and starter rulebooks which guide you through running a beginner campaign. Both provide a great first experience into D&D and are easy to recommend, though the Essentials Kit probably provides a little bit more value as it comes with basic character creation tools. One of the most enjoyable parts of D&D can be creating a character exactly how you imagine them to be. If this sounds like something exciting to you, then pick up the Essentials Kit. If you’d prefer to play premade characters to get into a campaign ASAP, pick up the Starter Kit instead.
Core Rule Books: If you’ve already made your way through a starter campaign, then the core rulebooks would be the next step. The Dungeon Masters Guide contains everything a DM needs to start running their own campaign and is filled with lots of tips to make the whole experience as smooth as possible. The Players Handbook provides all the details required to build a character from any of the base classes and races and to level them up to 20. The Monster Manual gives all the stats and lore behind the creatures in the Forgotten Realms. It’s a very helpful book for any DMs running a campaign. The most affordable to get all three is in the Gift Set, which contains all three core books and a dungeon master's screen.
Campaign Books: While there are a lot of campaigns to choose from in D&D, some are designed more for newer players, and some are designed for veteran players. This is usually denoted by the levels of the players that the campaign is created for. The higher the level of the players, the more tools available to them. With more tools comes more complexity for both the players and the DM.
Dungeons & Dragons is the most widely played tabletop roleplaying game across the world, hence it has, by far, the largest number of campaigns and supplement books. Historically, Wizards of the Coast (the publishers of D&D) have allowed fan-made books to be created using the D&D 5E system under the Open Game License (OGL). This drove the vast fanbase to create a virtually endless library of campaigns, many that can be accessed for entirely free!
While many tabletop RPGs have since been created, D&D still remains the most beloved in the space due to the extreme level of self-expression allowed by roleplaying games. Play however you want. Be whoever you want. Create the story you want to live.
Dungeons & Dragons is a relatively complex game once all the rules are put together, though this shouldn’t put you off from trying to learn the game. The centre of D&D is the cooperative narrative experience, so it is entirely acceptable to pick and choose to play the rules only you want to play with. If there are many rules you don’t like or don’t enjoy playing? Ignore them and replace them with whatever fits better for your play group. Playing strictly by the written rules is not the most important part of D&D. It is the shared experience created by playing the game.
Playing D&D only requires the dungeon master to know the core rules reasonably well. The players can often manage with the guidance of the dungeon master. A good dungeon master will slowly feed rules and systems to their players, hence making this reasonably complex game feel simple. Becoming a great dungeon master, on the other hand, takes time and experience. This is undoubtedly the most challenging part of running D&D, but it can also be the most satisfying part. Why not give it a shot?
Dungeons and Dragons has been increasing in popularity since the 1970s. While it was considered very niche at that point, it is now a global sensation, with multiple movies, video games and books of the franchise. The conversation reported that an estimated 50 million people worldwide have played D&D. More recently, there has been surges in popularity due to a few other popular franchises that have endorsed D&D, such as the hit TV show Stranger Things and Larian Studio’s Baldur’s Gate 3, which adapted the D&D 5E system into an immensely popular video game. The pace of official content releases is greater than it ever has been with multiple major campaign and supplement books arriving on shelves every year.
At its core, Dungeons and Dragons is a narrative experience that is meant to be shared with a group of friends. It can be compared to an epic TV show or movie trilogy, but instead of passively watching the story unfold, you choose where the story goes, making every decision. You either reap all the rewards of your great decisions or suffer the dire consequences of a poor choice made by your party. You grow and build your character exactly how you wish. You can express yourself in a way impossible in any other medium.
The length of a game of Dungeons & Dragons has no fixed time. Most of the time, single sessions last for around 4 hours. Some campaigns will run from beginning to end in this time (called ‘one-shots’) while others may take a few weeks or months of sessions to complete a set campaign.
Ultimately, there are no rules on how long a session of D&D should last, but it is usually determined by the dungeon master when they feel is the right time to tie up a scenario or session.
Yes, you can! There is no official support for playing DND solo, but there have been numerous fan made and unofficial projects to help play the game solo. DM Yourself, and Solo Adventurer's Guide are two of the most popular guides to set up a solo DND campaign. The rise of AI in the last couple of years has also seen turning to online chat bots such as ChatGPT and AI Dungeon to play solo RPGs. Although the experience is unlikely to ever match the face to face experience of true D&D, it can be used as an alternative when it isn’t possible to gather a group to play with.