Magic: The Gathering - Commander Decks

Find your next multiplayer deck with Magic: The Gathering Commander. Explore ready-to-play decks with different themes and strategies, then choose one to enjoy and make your own.

Tired of competitive 1v1 games when playing Magic: the Gathering? Well, here’s a Format and some products you may find more to your liking.

Commander, or EDH (Elder Dragon Highlander), is a 100-card, singleton, casual, constructed format for multiple players. Groups of 4 are optimum, but larger or smaller groups work too.

Preconstructed decks (Precons) usually consist of a Commander, 59-69 unique cards, 30-40 basic lands, and any tokens needed for play. These decks are ready to play straight out of the box. Precons are a great place to start for new and old players alike. They are great for both starting a collection and adding to one.

Below, you’ll find a gathering of Commander decks from many of the sets of the past year. From the Horror-filled corridors of Duskmourn to the deepest caverns of Ixalan, from the sun-scorched masa of Thunder Junction to Fallout, Doctor Who and Warhammer 40,000 of the Universes Beyond sets and more besides.

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Beginner Decks

Just starting your commander journey? Here are a few that we would recommend:

-Token Triumph: Fill your board with lots of different token creatures, then Convoke your way into your bigger threats. 

-Draconic Destruction: Ramp into large draconic treats and turn them sideways. Beat down your opponents with heavy-hitting Dragons.

-Chaos Incarnate: Control the flow of battle by Goading your opponents' creatures.  Keep them fighting each other whilst building yourself up for the win.

-Grave Danger: Fill your graveyard to fuel your reanimation efforts and flood the board with Zombies.

-First Flight: Soar over your opponents' creatures whilst trying to stay ahead with card advantage. Buff your own Flying creatures for the win.

Advanced Decks

Already an MTG veteran? Here are our favourites over the last year:

-Duskmourn - Endless Punishment: Whittle your opponents' health away whilst reaping the benefits. With Demons and Horrors, trigger life-loss as often as possible and punish your opponents for playing the game.

-Bloomburrow - Squirreled Away: Make food, make squirrels. Build your army, then run roughshod over your opponents, or sacrifice and forage your way to victory.

-LOTR Elven Council: Assemble the members of your Secret Council and vote your way to victory. Go wide, with tokens, or tall, with +1/+1 counters. Don’t hold back – There are many ways to victory in this deck.

-LOTR Food and Fellowship: Partner up with friendly Hobbits for Elevensies! Make food, gain life, and make token creatures. Beware; there is lots going on in this deck, and those Hobbits aren’t as friendly as they first appear.

-LOTR The Hosts of Mordor: Become the Dark Lord and wield your Orc army. Keep the army protected whilst disrupting your opponents' plays.

-LOTR Riders of Rohan: Swarm the board with human tokens whilst Dashing key pieces into combat for some extra damage before they return to the safety of your hand.  

Commander Deck Buying Guide

Ready to sleeve and play straight from the box? Any new commander deck is only a few minutes away from being playable. Grab your favourite sleeves (Dragon Shields are our preferred and recommended brand) to keep your new cards from getting tattered during play. Store your new deck away safely in an Ultimate Guard Boulder or Sidewinder, which is capable of holding 100+ sleeved cards.

Starter Commander Decks

New player? How about one of the Commander Starter decks? Take to the skies with First Flight. Decimate your foes with Dragon’s fire in Draconic Destruction. Form a token army to fight for you with Token Triumph. Keep a constant presence by reanimating your lost creatures in Grave Danger. Manipulate your opponents into dancing to your tune with Chaos Incarnate. ‘More simple and less complicated’ is how I’d best describe these decks, especially compared to some decks out there. Ideal for new and young players. Whilst these decks are simpler and easier to play and understand than other precons, they aren’t lacking when it comes to theme, flavour or power.  Overcomplexity sometimes takes away from the fun of the game, and whilst these decks may be considered ‘boring’ by some more experienced players, we have had regulars to our local games store (LGS) swear by these decks and still use them in one form or another.

Set Decks

Are you a more experienced player? Do you know that WOTC releases at least two new commander decks with every set release? All new releases are themed to the set with which they are released, making that your first port of call for any potential upgrades. Set decks are usually well-balanced when played against other decks from the same set. Upgrades may be required to compete against custom or highly tuned decks.

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Why Choose to Play Commander

Commander is, at heart, a casual format. Meaning it shouldn’t matter who wins. The point is more about the social aspect of the game. Make alliances, bribe your opponents and politic your way out of game-ending situations. These things are what separates Commander from other MTG formats. Is a player being salty? Ally with the other two players and beat them out of the game. Is someone about to combo their way to a cheap win? Collude with the others and hold back the premature end.  There are many solutions to the ‘problems’ you’ll face whilst playing a game of Commander. The good thing is that not all of them have to be in the deck you’re playing. Different players, playing different decks, can deal with different ‘problems’ differently.

In recent sets, power seems to be the trend.  Yes, power creep is real!  Since Outlaws of Thunder Junction, the power level of the precons has been on a steady rise, and in some cases, that rise has been rocket-powered (*cough* Squirreled Away *cough*). That said, older sets still have rich offerings. Murders at Karlov Manor has some amazing precons. Revenant Recon (Blue/Black Surveil Reanimator) and Deep Clue Sea (Blue/White/Green Investigate) were standouts for both playability and reprint value.

Frequently Asked Questions

Are Magic Commander Decks good for beginners?

The Starter Commander decks are designed with new players in mind and are an excellent choice for any new player looking to get into the hobby.

Take to the skies with First Flight. Decimate your foes with Dragon’s fire in Draconic Destruction. Form a token army to fight for you with Token Triumph. Keep a constant presence by reanimating your lost creatures in Grave Danger.  Manipulate your opponents into dancing to your tune with Chaos Incarnate.

How many cards do you start with in Magic Commander?

You start with 7 cards in hand, just like all other MTG formats.

Are Commander decks 100 cards or 101?

Commander decks usually consist of your Commander and 99 other cards. There are exceptions to this. One,  Partner Commanders, with which you have two Commanders and a deck of 98 cards. Two, if you choose to have a Companion, which would be your 101st card. However, Companions all have a special rule for them to be eligible to be a Companion. Lurrus of the Dream Den, for example, requires each permanent in your deck to have a converted mana cost (CMC) of 2 or less.

How many of each card should be in a Commander deck?

That's a complicated question and depends very much on the type of deck you are trying to build. For a clearer answer, read our blog, ‘How to Build a Commander Deck.’

What is the difference between a Commander deck and a regular deck?

Commander decks are 100 cards. Each card, except basic lands, is unique. This is often called being ‘singleton’. Regular decks, from Pioneers, Standard, etc., usually have 60 cards minimum.

How many basic land cards should be in a Commander deck?

Again, that’s a complicated question. However, your average deck will likely run somewhere between 32 and 40 lands. Find the exact answer in our blog, ‘How to Build a Commander Deck.’

What does level 7 commander deck mean?

Preconstructed Commander Decks (or ‘precons’) are largely regarded as being ‘Level 7’.  If you are playing lots of fast mana, tutors and powerful ‘bomb’ cards, you are not playing a ‘Level 7’ deck.

Is MTG Commander more popular than Standard?

Yes. Commander was originally a community-created format with the aim of playing some of the higher CMC cards, usually excluded from quicker formats. Commander has since received official recognition and support from WOTC.

How much life do you start with in Commander?

You’ll start a game of Commander at 40 life. However, Commander damage, damage dealt by your commander, is tracked separately. When you receive 21 Commander damage, you lose!

What is the difference between Commander and regular MTG?

Commander is generally a slower format. This allows you to build up to play more costly cards and assemble large engines to power your way to a win.

What is the difference between EDH and Commander?

There is no difference between the two. EDH was the original fan-created name for the format, and is short for Elder Dragon Highlander.

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