Immerse yourself in the world of Hutsul mythology!
Become shepherds who lead their flocks to the mountains in spring and travel until autumn, searching for the best pastures and encountering ancient spirits along the way who have tricky plots for you.
45 terrain tiles to create a playing field
52 cards Plots
40 cards Trinkets
8 Unsimple cards (for a difficult game module)
4 references cards
5 wooden meeples of spirits
4 wooden meeples of shepherds
80 sheep tokens
1 Rulebook
1 Storybook
1 Family Rules booklet
During their turns, players will place tiles to move their shepherds and spirits, earning certain rewards for doing so. The game will continue until all tiles are placed. When the player who has placed the last tile completes his or her turn, all players will count their sheep and the one with the most will win the game.
In his turn, each player performs the following actions: on his turn, player puts 1 tile from his hand on the field and then plays its black properties. Properties can be played in any order, in whole or in part, or not at all. If a player moves his shepherd piece, he plays the white properties of the tile he stopped on. If a shepherd meets a spirit on the same tile as his shepherd, or brings a spirit to a tile with his shepherd, he can exchange with that spirit. Then the player takes 1 tile from the horizon and puts a new one in its place.
At any time during his or her turn, a player can realize one of «Plots» – if the conditions of such a plan are met, the player receives a certain reward. Also, if desired, in his turn, the player can play 1 card of a «Trinkets» – a magical object that provides some kind of advantage or reward.