Decrypto

Scorpion Masque

£17.99 £21.99 Save £4

Tax includedShipping calculated at checkout

Playtime:

30 mins

Player Count:

3-8

Game Type:

Team-based

Ages:

14+

Ever thought your friends were up to something? In this game of espionage, they definately are!

Play as a teams of Spys, Intercepting cryptic clues and crack the Code before the opponents to WIN!

Looking for a challenging and fun way to exercise your brain? Then look no further than Decrypto! In this exciting game, players must work together to transmit secret codes to their teammates without the opposing team intercepting them.

As a member of the greatest Encryptor team in the world, your mission is to give your teammates precise clues that will help them decipher the codes, but you must also keep them vague enough to keep your opponents guessing.

With fast-paced gameplay and a variety of challenging puzzles, Decrypto is the perfect game for anyone who loves to think on their feet and test their strategic skills. So gather your friends and get ready for a thrilling game of Decrypto!

Decrypto comes with:

  • 2 Screens
  • 110 Keyword cards (440 words)
  • 4 Interception Tokens
  • 4 Miscommunication Tokens
  • 48 Code cards
  • 50 Note Sheets
  • 1 Sand Timer
  • 1 Rulebook

Set-up

Each team takes:

  • 1 Note Sheet
  • 1 Screen
  • 4 Random Keyword Cards
  • 1 Stack of Code Cards (Black/ White)
  • Will need 1 Pen or Pencil (Not included)

Each team chooses which orientation they want the Keyword cards to go into the Screen.

Place the Interception and Miscommunication tokens within reach of both teams.

Randomly determine which team start.

Play the Game

Each round, both teams appoint one of their members to be the Encryptor, whose job is to transmit a secret three-digit code to their teammates without the opposing team intercepting the code.

To transmit their codes (a sequence of three numbers, like 4-2-1), each team has four keywords numbered 1 to 4 that all team members can see, but are hidden from the opposing team. These remain the same for the duration of the game. To transmit their three-digit code, the Encryptor comes up with three clues (one per digit). Each clue refers to one keyword.

The clues are written on the three lines of the current round on their team’s note sheet.

Both team’s Encryptors read their three clues out loud and give their teammates the note sheet.

The members of both teams quietly discuss the clues, trying to work out the code. When the members of one of the teams think that they have solved the code, they write the number down.

Both teams attempt an interception by reading out the three-digit code that they have written, hoping to match the other team’s code.

If you succeed in guessing the opposing team’s code, you win an Interception Token. If a team isn’t able to guess the code given by their own Encryptor, they receive a Miscommunication Token.

Over the course of the game, if you manage to get two Interception Tokens, your team wins! If you get two Miscommunication Tokens, your team loses…

Height: 23.2 cm
Length: 16 cm
Width: 5.4 cm

Weight: 520 g

Barcode: 807658000716