In this strategic board game, you play as a Norse God and compete for area majority across the nine realms!
You command an army of Vikings, accompanied by a Valkyrie, a Wyrm, and a Raven. Try to outwit the other players through face-down token placement and special actions to move the Army Tokens before the majority is concluded!
9 Realm Tiles
3 Star Tiles
2 Double-sided Start Realm Tokens
36 Tresuare Tokens
1 First Player Token
4 Player Screens
25 Artifact Cards
4 Rulebook (English, German, French, Norwegian)
4 Player Aids
4 Large Player Coloir Indicator Tokens
4 Small Turn Order Tokens
1 Turn Order / Scoreboard
88 Army Tokens (4 set of 22)
Each set contains:
18 Single Axe Tokens
1 Double Axe Token
1 Raven Token
1 Valkyrie Token
1 Wyrm Token
Introduction
At a recent feast, the Norse Gods and Goddesses once again found themselves in a lively argument about who among them is the greatest war leader. To settle the dispute, Mimir, the wise and all-knowing advisor, presented them with a challenge. In Mimir's Challenge, you take on the role of a Norse God or Goddess, striving to gather treasures and resources to earn the highest score.
The game unfolds over three rounds, each divided into four phases.
The Phases of Each of the 3 Rounds
Round Set-Up: Distribute Treasure Tokens among the Realms, and refill the Artefact Cards lineup.
Placement Phase: Players take turns placing two Army Tokens face down in a Realm of their choice. This continues until each player has placed a set amount of Army Tokens. Once all tokens are placed, they are revealed simultaneously, allowing everyone to see their opponents’ strategies. Action Phase: If any Valkyrie, Wyrm, or Raven tokens are in play, players take turns deciding which token to activate and how to use its unique ability. These abilities can influence the game by moving Army Tokens or Treasure tokens between Realms, creating dynamic shifts in the competition.
Collection Phase: In each Realm, the player with the most Vikings gets the first pick of the Treasure Tokens. The player with the second-most Vikings chooses next, and this continues until all Treasure Tokens in the Realm are claimed. However, watch out for ties — when two or more players tie for the most Vikings, their armies are too busy squabbling to claim any treasures. At the end of each round, you’ll receive an Artefact Card that serves as a blueprint for crafting one of the legendary Norse Artifacts. To craft these items, you’ll need specific materials found on Treasure Tokens. While some Treasure Tokens offer high point values, others contain the resources needed to complete your Artefact Cards, creating a strategic choice between immediate points or future bonuses.
Scoring
At the end of the third round, points from collected Treasure Tokens are tallied, and bonus points for completed Artefact Cards are added. The player with the highest score wins Mimir's Challenge and earns the title Master of Warfare!