Warhammer Fantasy Roleplay: Sea Of Claws

Cubicle 7

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Release Date: 23rd June 2023

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Description

To the north of the Empire lies the frigid and treacherous Sea of Claws. This vast expanse of water acts as a barrier between the Empire and the lands of Norsca, a place where Marauder tribes implore the forces of Chaos for power and glory. The fjords are home to massive beasts and monstrous creatures that terrorize the inhabitants of the coast.

The coastal provinces of the Empire are desperate to break free from the grip of Marienburg's control and have hastily constructed powerful navies and sea defences. Sailors, explorers, pirates, and wreckers all eagerly anticipate the wealth to be gained from venturing into the Sea of Claws. However, while a life on the open water can yield significant rewards, the risks are equally great.

Adventurers brave enough to venture out into the tumultuous sea may find themselves face to face with a wide range of dangers, from treacherous storms and unpredictable tides to vicious sea monsters and hostile pirates. With wealth and glory to be won, but danger lurking at every turn, the Sea of Claws offers both risk and reward for those daring enough to face its challenges.

To the north of the Empire lies the frigid and treacherous Sea of Claws. This vast expanse of water acts as a barrier between the Empire and the lands of Norsca, a place where Marauder tribes implore the forces of Chaos for power and glory. The fjords are home to massive beasts and monstrous creatures that terrorize the inhabitants of the coast.

The coastal provinces of the Empire are desperate to break free from the grip of Marienburg's control and have hastily constructed powerful navies and sea defences. Sailors, explorers, pirates, and wreckers all eagerly anticipate the wealth to be gained from venturing into the Sea of Claws. However, while a life on the open water can yield significant rewards, the risks are equally great.

Adventurers brave enough to venture out into the tumultuous sea may find themselves face to face with a wide range of dangers, from treacherous storms and unpredictable tides to vicious sea monsters and hostile pirates. With wealth and glory to be won, but danger lurking at every turn, the Sea of Claws offers both risk and reward for those daring enough to face its challenges.

  • A trip around the coast of the Sea of Claws, from the Marches of Couronne, to the blighted shores of the Troll Country, to the frozen territory of the Bjornlings.
  • A guide to manning an ocean-going vessel, ship-to-ship combat, and new approaches to trade.
  • A bestiary of sea creatures from the diminutive Gymmcrab to the colossal Black Leviathan.
  • The Seafarer Class – eight careers for those who live on the ocean or by the coast.
  • Rules for exciting events, worthwhile endeavours, and deadly encounters during long sea voyages.
  • Information on the Cult of Manann, and the worship of Stromfels.
  • Famed seafarers such as Arch-Sealord Vrisk Ironscratch, Wulfrik the Wanderer, Jago Roth, and Long Drong, providing profiles for these great captains, and guidance on how they might influence adventures.
  • Sea of Claws is the perfect starting point for a new campaign set on the high seas, or the ideal book for those interested in taking an ongoing campaign out of the Empire and to distant lands across the seas.