Wroth Board Game: All Gameplay Bundle

Chip Theory Games SKU: CTGWROAGB001

£80.99

Tax includedShipping calculated at checkout

Release Date: 28th June 2024

Pre-order Notice: All orders that contain a pre-order item and an item which is in stock will be held and dispatched when all items in the order are in stock

Playtime:

60 mins

Player Count:

1-4

Game Type:

Competitive

Ages:

13+

The base game, The Venna, and The Paldeyn! This gets you ALL the gameplay in the Wroth universe at a single price!

Base Game

Wroth is a 1-4 player area control board game that can be played competitively, cooperatively, or solo.

Players choose a faction and vie for control of the island of Wroth by drafting action dice to gain resources, deploying and moving troops, and attacking the opposition - all while trying to hold key positions and dominate the region. Wroth rewards cunning troop management and the clever use of your faction’s elite troops and powerful
once-per-game abilities.

Wroth can be taught in 10-15 minutes, and is playable in roughly an hour. Wroth is Chip Theory’s way of bringing their penchant for deep strategy, asymmetry, multiple play modes and beautiful production into a concise and approachable package, all at an affordable entry point. Wroth is the perfect game to pull out at game night, even if you’ve never tried it before!

Paldeyn Faction Expansion

The Paldeyn Faction for Wroth are noble warriors. Their armour gleams in the noonday sun. They stride nobly into battle atop imposing steeds, horse and rider united under a single goal: to drive out those who might dare crest the top of King's Hill! Their shields are thick and their armour strong. Those who dare to stand up against a Paldeyn rider will break upon their iron will!

Venna Faction Expansion

An additional faction for Wroth! The Venna are Northland folk, less a people and more of a coven. They provide a safe haven for those exiled from their kingdoms, providing purpose and meaning from the deep magicks of the Nort Woods. However, those who find a new home and place to belong must also make a deal with the darkness. Mastering spells and incantations dredged up from places not spoken of, the Venna resurrect more than just fallen warriors!

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